Successful recruits (namely those with useful skills) are brought to a “sacred location” in order to be bombarded with strange Ancient dark energy and initiated into the cult. Here they are forced to make a “rite of passage” by leaving all their material belongings outside the jumpgate and passing through without their vessels, “unburdened by their past”. Drawn by mysterious stories, new recruits travel to Khaït to learn about the wisdom of The Ancients. After unlocking an ancient portal and capturing the Ancient Warden within, obsession and the dark energies from the portal have driven these researchers to worship everything related to The Ancients.Ĭorrupted and slavishly obsessed with The Ancients, The Redeemers are now a cult dedicated to the understanding of this precursor race. The Redeemers began as part of the “Research Department for Extinct Extraterrestrial Monuments”, a group of scientists, adventurers, and mercenaries who entered the Khaït Nebula seeking clues to The Ancient’s past and keys to their technology. With the 4th star system in EVERSPACE 2, our intention was to take this promise to a whole new level (WARNING: MASSIVE SPOILERS AHEAD!): Having full control over gameplay at any given time and being able to design the environment by utilizing the amazing graphics power of Unreal Engine 4 to the fullest, allows us to create limited yet unique experiences within the space game genre. However, in EVERSPACE 2, we deliberately took a completely different approach by focusing on fast-paced space combat and close-range exploration with 100 to 120 carefully handcrafted locations, each filled with secrets to unveil, puzzles to solve, and precious loot to find. There are space games that fascinate with billions of proc-gen locations to explore, seamless transitions, and the ability to exit the spacecraft to drive vehicles and walk on planets with loads of alien flora and fauna, and they have been massively successful with this space sim formula. Also, if you have a burning question that has to be answered the heck right now, drop it in chat! I’m behind the keyboard and will answer everything Erik might not be able to cover. This is me genuinely enjoying reaching out to 8K backers and 150K Early Access pilots directly, while also testing the limits of how goofy and entertaining we can go in our communication very similar to how Erik does in our weekly gamedev & community streams on Twitch and YouTube-you really should swing by if you haven’t! It’s always a ton of fun, especially when things go wrong while showing the very latest dev build. Khaït Nebula: Stranger Skies Official Release, Changelog, 2022 Roadmap PreviewīOOM shaka-laka-laka, dankeschön, auf wiedersehen! The 3rd major EVERSPACE 2 content update, Khaït Nebula: Stranger Skies has launched on Steam and GOG- WOOHOO! Check out the massive changelog of what’s new, or just delve right into our strangest star system yet, featuring a new faction and gear, new gameplay mechanics, new alien lifeforms, new story content, another companion bringing freaking FaaaaaaST tRAveLlllll to your space map and more, as well as an all-new player ship class that will make you go “awww, look at those pretties…”!
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